Devlog 6
- Tweaked and fixed the tether. It now uses Q and E, and will automatically lock onto the closest object to your left and right respectively
- Misc edits to the map
- Added the ability to wall bounce with space
- Running into a wall will stop sliding and tethering
- Debugged and re enabled Flamethrower Arm AI
- Remade Tier 2 enemy AI (Shotgun Leg, Flamethrower Back, SMG Eye)
- Fixed a lot of UI bugs, including:
| If you reset the game after an enemy spawns, wave 2 never starts
| Respawning caused inputs to be disabled
| While on the respawn screen, you can no longer pause and unpause the game to keep playing after death
| Pause menu will no longer say "Wave X" instead of the current wave count
| Added all settings to the in game options menu when you pause the game (i.e. FPS counter, controls, graphics, etc.)
Files
Get Raze
Raze
Fast paced momentum based FPS game about killing hordes of demons
Status | Released |
Author | Wuz |
Genre | Shooter |
Tags | 3D, Fast-Paced, First-Person, FPS, Indie, Post-apocalyptic, Short, Singleplayer, Unity |
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